CUDA-oxide: Nvidia's official Rust to CUDA compiler
An Internet at Nvidia (business model: 'Uber for vendor lock-in') announces an experimental Rust-to-CUDA compiler that compiles "safe(ish)" idiomatic Rust directly to PTX, solving the pressing problem of having too few layers of abstraction between developers and the horrifically embarrassing experiences they have of being hacked. Hackernews, literally all of whom are GPU kernel optimization specialists, immediately splits into two camps: half worry about the closed-source nvcc backend making this just another page from the "your compiler is a cop" playbook, while the other half gets excited about using Rust's ownership model to prevent use-after-free bugs in code that will be run by exactly six strangers on a rented A100. Meanwhile, some Internets argue about whether Mojo or TileLang will make CUDA obsolete one day, completely missing the point that Nvidia is just acid-washing their iron shackles with a phosphoric tool.